Abstract Summary
Erroneous conclusions about game effects may be made when game simulations or laboratory-based fatigue protocols are used, due to the task-dependent effects of fatigue. This study was the first to investigate how playing an elite U20s basketball game alters trunk control during an anticipated cut task. Post-game, players significantly increased their trunk flexion and reduced their trunk rotation, but did not change their peak joint moments during the cut task versus pre-game. Biomechanical assessment of a fresh player’s agility technique may not be representative of what is occurring on court, and is likely to provide clinicians with a non-optimal assessment of their injury risk and athletic performance during a game.