Virtual reality environments with moving surfaces and dynamic visuals challenge standing balance

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Abstract Summary
Virtual reality was used to expose healthy younger and older adults to environments anticipated to challenge standing balance. Seven VR environments were compared to baseline standing. Center of pressure range in the anterior-posterior plane (measured by force plate) was significantly increased for environments that featured moving surfaces and dynamic visual stimuli. However, age was not a significant factor in balance response and post VR balance was not affected.
Submission ID :
UCB709
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